To prevent a battlebot that was better than the players, there would have to be limitations, but the limitations would have to expand over time so that it remained a few steps behind the PCs in what they did well. I'm trying to port the 'bard' feel (jack of all trades, master of none, utility/Batman/buff/debuff kind of role) to an internally-consistent robot. I don't think I sufficiently explained myself. But there are lots of other correct answers, as well! That's probably how I would envision the multi-specialist character in a game where party members are supposed to feel balanced. the Wind Mage, to use Pine's example above) doesn't need to go through any effort to unleash a wind-elemental spell, whereas the versatile Bard/Gadgeteer needs to do something special and therefore - while their wind spell might be even more powerful, allowing the player to experience that high of being clever and doing something really great - isn't as reliable as any other character in their one field of expertise. The aim would be to make this character better(!) then what they are trying to imitate, so they don't feel like a pale copy, but to make it less "natural" in the sense that the character who does something naturally (e.g. And the way I'd probably handle that is to give some kind of direct cost to the versatility - whether that's a turn to "transform" the robot before it can do anything special, or a certain number of "parts" that must be spent to repurpose it for a single battle, or long (maybe even multi-battle) cooldowns on the Forms that the robot can take, or whatever you'd like, as long as the cost is something more severe than the normal amounts of MP/TP that people play around with but not so severe that it makes the character hard to use. Well there's "The Mario" who is simply average-to-good at everything, but what I hear from your question is that you're interested in making a character who can be (but is not automatically) really good at everything. How would you build such a system that hits all the points above, and what rules could I impose to avoid abuse?
The question is, though, how to create a system around this that is: balanced with other characters, interesting enough that someone of a certain playstyle would enjoy having her on the team, make specialization in a limited number of aspects make gameplay feel different (she has a 5 in propulsion but a 1 in sensors, so she can only (easily) make fast, near-blind bots), and generally cover the Batman/bard/utility character slot. Forgot to equip your giant-slaying sword before the giant battle? Technologist loses her turn to have the 'bot bring it to you. As long as its overall abilities are below that of the PCs, I think its versatility would offset its lack of min-maxing. Need specific elemental damage? Add something that emits that.
Instead, I decided she was a technologist/artificer who could alter a battlebot-like pet character to fit various situations. Post your very own BattleTech Fan Art for the BattleTech Communityĭiscuss the design and utility of combat units in the BattleTech universe.One of my characters is going to be a utility/jack-of-all-trades/backup role, like a bard, but I had no interest in the whole singing-to-inspire thing. Please note any custom designs need to go into the appropriate Fan Designs section - this is purely for scenarios, Chaos Campaign tracks, etc. The board for fan-generated scenario and campaign material. Post your very own BattleTech Fan Articles for the BattleTech Community Looking for a game of BattleTech? Planning on hosting one? Post game details here and meet with other BattleTech players world wide MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Time of War Roleplay Game and Rulebook Discussion Total Warfare, Tactical Operations and Strategic Operations Core Rulebooks DiscussionīattleForce, Strategic Operations, Interstellar Operations Rules and Game Discussion Total Warfare and Tactical Operations Game Core Rulebooks Discussion Have BattleTech's writing staff answer those burning product questionsĪlpha Strike Game and Rulebook Discussion Updated BattleTech game corrections and clarificationsĪsk your questions about the BattleTech Fictional Game Universe
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